This tutorial is dedicated to the presentation of the interface of Speedernet Sphere. It is conceived to be intuitive for the user.
Sphere has two main screens:

  • Project view
  • Composition view

Let’s discover each view in further details!

Project view (home)

When you start creating a project, you will see the screen. There, you can see the hole experience and different scenes.

Add a scene

It’s on this screen you’ll create your scenes with the button “Add a scene”. Every time you create one, it will be added automatically to the ones already created.
To enter a scene, you just click on “Open scene editing”. To learn more about the use of scenes, we have a tutorial “The scenes of the experiences”.


On the left, you have access to the toolbar. You can click on it whenever you want and you will access different functionalities:

  • Média Manager
  • Propriétés
  • Implications
  • Animation

Certain functionalities aren’t available at the beginning of the project and they activate themselves when you ad new elements in your project.

View composition

When you enter a scene, you arrive on its composition view. You will identify then the right landscape and will navigate at 360° (“static view” by default). You can now enhance your scene by adding elements to your projects.

Adding elements

The button “display the add element list” enables you to import elements one by one in your virtual environment :

  • Image
  • Sound
  • Video
  • Text
  • Triggers
  • Image storage


On the right you’ll find the column elements. This one will list the different elements currently in the scene. Every time you ad an element it will appear in the column where you can modify the proprieties and implications.

Zoom into/ Zoom out

You’ll have access to a toolbar that will enable you to zoom in our out of the scene. Use the + and – button or manipulate the cursor higher or lower or scroll with the computer mouse.

Placing the elements

On the bottom of the screen, Sphere offers 3 methods to place the elements:

  • Spherical placement
  • The manual placement : the position, rotation, scale
  • The system of cartesian coordinates, offers the possibility to transform the element

Now that you know the interface perfectly, I invite you look at the tutorial “Media Manager”. This will save you a valuable time when creating your project.
Don’t hesitate to send us your comments or any questions you may have!

See you soon on our new tutorial
Team Sphere

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